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Nerds Core Undying

7.34e
undying
Undying
Safelane Core
Midlane Core
Offlane Core
Updated: 11/24/23, 6:04 PMPatch 7.34eAuthor: Leamare
Hero stats
4,851
50.65%
229
47.16%

Description

Undying is a Strength Utility hero. He excells at dominating in the early game and teamfights, as well as healing allies. Offlane Undying focuses on winning the lane and forcing enemies out of it to rush Meteor Hammer and farm efficiently to get use of early dominance, and to get the early tier 1 towers as well. Later into the game the build is focusing on being tanky and snowballing through fights, while providing auras to the team. Lategame Undying with Aghs Decay upgrade is the finishing touch, amping the hero's power level.

Starting Items

tango
quelling_blade
magic_stick
branches
branches
enchanted_mango

Skill Build

Talents
+6 Tombstone Attacks to Destroy
25
+60% Flesh Golem Strength Bonus
-2s Decay Cooldown
20
Tombstone On Death
+10 Soul Rip Damage/Heal
15
+20 Tombstone Zombie Damage
-15s Tombstone Cooldown
10
+50 Decay Damage
Skill Build Timeline
undying_decay
undying_soul_rip
undying_decay
undying_tombstone
undying_decay
undying_flesh_golem
undying_decay
undying_tombstone
undying_tombstone
talents_tree_full
undying_tombstone
undying_flesh_golem
undying_soul_rip
undying_soul_rip
talents_tree_full
undying_soul_rip
undying_flesh_golem
talents_tree_full
talents_tree_full

Main Build

Early Items
quelling_blade
magic_stick
soul_ring
Core Items
boots
magic_wand
phase_boots
echo_sabre
aghanims_shard
Lategame Items
black_king_bar
ultimate_scepter
mage_slayer
blink
overwhelming_blink
shivas_guard
octarine_core
Situational Early
vanguard
ancient_janggo
Situational
pipe
assault
heart
heavens_halberd
lotus_orb
guardian_greaves
holy_locket
harpoon
Alternatives
phase_boots
arcane_boots
echo_sabre
meteor_hammer
Order swaps
There are no elements

Build Timeline

Early Items
quelling_blade
magic_stick
Item #1
soul_ring
Early Items
boots
magic_wand
Situation
ancient_janggo
Item #2
phase_boots
Alternatives
arcane_boots
Early Items
wind_lace
Situation
vanguard
Item #3
echo_sabre
Alternatives
meteor_hammer
Item #4
aghanims_shard
Item #5
black_king_bar

Lategame Items

Lategame Main Route
black_king_bar
ultimate_scepter
mage_slayer
blink
overwhelming_blink
shivas_guard
octarine_core
All Lategame Items
black_king_bar
ultimate_scepter
mage_slayer
blink
overwhelming_blink
shivas_guard
octarine_core
holy_locket
harpoon
guardian_greaves
assault
pipe
lotus_orb
heavens_halberd
heart

Neutral Items

Other significant items

meteor_hammer
crimson_guard
blade_mail
abyssal_blade
sheepstick
rod_of_atos
boots_of_bearing
solar_crest
aeon_disk
mage_slayer

Tooltips

Spells Tooltips

Decay

The early to mid game domination spell. You don't really want to upgrade it early on, since its duration doesn't change, while mana cost is increasing.

Soul Rip

Early nuke/heal. Try to use it on lane as much as possible after you get enemy low enough with Decay. Keep in mind - your heal is directly tied to the number of units around. You can also use it to heal Tombstone OR to get more units around.

Tombstone

A pain to deal with in a teamfight. It also allowes you to get Roshan easier (Rosh switches aggro to zombies), take stacks (if you don't have meteor/bm yet), as well as deals with enemy running away. You can also use it on highgrounds / ward spots to make it harder to destroy for your enemies. It also gives a lot of vision, which might come handy while attacking or pushing.

Flesh Golem

The amount of Strength is directly tied to your own strength, so you want to steal as much with Decay as possible. It also makes you a bit faster, so you want to use it in teamfights to (a) tank more and survive and (b) chase enemies down and focus them with your team.

Items Tooltips
pipe

Casual Pipe for your team, good against magic heavy lineups

black_king_bar

Better to get first against magic heavy lineups and slows/stuns

shivas_guard

Massive armor boost, regen reduction aura, additional mana and the slow to go with your ult

blade_mail

Armor solution, that also allowes you to farm even better and deal with focus in teamfights

soul_ring

A nice item for early mana sustain, but usually Arcane Boots will be enough

arcane_boots

A good mana sustain item. Can be upgraded into Greaves later or disassembled into Holy Locket

rod_of_atos

A nice early item if you lack any kind of control on your team

heavens_halberd

Casual Halberd to help your team, Sange to increase your self healing

meteor_hammer

The main problems you will face is keeping up in farm as the game goes and dealing with objectives. Meteor Hammer allowes you to farm efficiently and take towers, which in turn allowes you to use your early game dominance and stay relatively strong throughout the game.

lotus_orb

Good armor solution to get against roots/silences/other debuffs to help your team (or yourself if greaves is not enough). Usually would replace Shiva's (may also replace Greaves)

guardian_greaves

You want to make Greaves ASAP after Meteor - healing, mana sustain, armor, dispel. The only cases you'd like to skip it are (a) when you're going for Hocket instead or (b) somebody else wants to make Greaves too and it will be better on the hero (e.g. Dazzle)

octarine_core

Additional increase in power for Decay and Soul Rip - cooldown reduction, additional health (and spell lifesteal comes in handy, too)

wind_lace

Additional mobility to keep up with enemy heroes

holy_locket

An insanely powerful Undying item. Gives you great stats and makes Soul Rip much stronger