Nerds Core Bane
Description
Bane is intelligence utility hero with insanely good stats. He is good at dominating lanes and outliving opponents, while also providing strong setup for kills early on.
This build is based around his ability to dominate the lane and snowball from here. Bane has pretty strong overall stats and he's almost impossible to fight against early on. His skillset makes it harder to farm on lane and gives Bane a lot of sustain. Later on Core Offlane Bane can be build into strong utility fighter, holding auras and useful team oriented items, ending up as scary hybrid core.
This build is untraditional and situational. Use the hero on this position with this build on your own risk.
Facets
Starting Items
Skill Build
Safelane Core
Skill Priority
Talents
Skill Build Timeline
Midlane Core
Skill Priority
Talents
Skill Build Timeline
Offlane Core
Skill Priority
Talents
Skill Build Timeline
Main Build
Build Timeline
Lategame Items
Neutral Items
Other significant items
Tooltips
Spells Tooltips
Nightmare
You can use it to both harass opponents early on and setup kills. It can also be used for it's 1sec invulnerability after cast which can save you or your allies (or your enemies) from a projectile or a spell (like X-Mark)
Fiend's Grip
One of the strongest disables in the game. You can use it to setup kills with your team early on, but later into the game it may be better to either initiate with it or hold it off since you're most likely to play as a tanky frontlaner which increases your chances of being interrupted mid-ult
Items Tooltips
Good for cases when you won your lane early on, but can't finish the game early. Bane struggles with farming after laning stage, so it may be a helpful pickup
Strong regen aura and useful item to have in general. Good pickup if you're playing more of an utility core and there's no better Greaves carrier on your team