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Nerds Tidehunter

Offlane Core
Midlane Core
Safelane Core
Updated: 3/9/23, 4:10 PMPatch 7.32e
Hero stats


Tome Rating: tome_of_knowledgetome_of_knowledgetome_of_knowledge

Tidehunter is a strength core hero who excells at being tanky and hard to take down beast. He's also great lane dominator and one of the best teamfighters in the game because of his ultimate, Ravage.
Main issue that comes with his main strength is that Ravage Tide is useless when his ult is on cooldown. This build is focused around making Tide's out-of-teamfight potential much better by abusing power that comes with Anchor Smash. This ability allowes not only to dominate the lane and farm, but also transition into great physical damage core.

It's based on Immortal rank Core Tidehunter matches

Starting Items

Skill Build

50% chance of Anchor Smash on attack
+1s Ravage Stun
+40 Kraken Shell Damage Block
Anchor Smash affects buildings
+-25% Anchor Smash Damage Reduction
+120 Gush Damage
+10% Gush Slow
+50 Anchor Smash Damage
Skill Build Timeline

Main Build

Early Items
Situational Early
Core: Carry/mid
Order swaps
There are no elements

Build Timeline

Lategame Items

Neutral Items

Other significant items


Spells Tooltips


Great chasing spell, works well with Anchor Smash. Not a priority in leveling up, but is definately good spell to have early on


One of the greatest teamfighting spells. While it's still one of the best spells in the game, our main goal is to make Tide useful and strong even without it, so don't focus on the Big Red Button too much.

Anchor Smash

Tide's main tool for lane dominating and farm. Try to use it as close to enemy heroes on lane as possible and secure creeps. Later on think of it as your main damage tool, like one big AoE autoattack or physical damage nuke

Kraken Shell

Great surviveability tool and what essentially makes Tide able to use his items no matter what. Altho, it's still not a priority on lane and is probably the last abilty to max

+120 Gush Damage

Great talent to have, works well with Having Gush as a damage tool

+-25% Anchor Smash Damage Reduction

Works fine against targets with high amounts of base damage (Terrorblade, PL)

Items Tooltips

Main initiation/mobilty item. It may look weird that you're not going to pick it up as your first item, but the thing is you don't really need it as Tidehunter, while Solar Crest will do much more for your team

Additional MP/HP sustain against spell spammers

You're going to play around Anchor Smash, so getting early damage boost is already valuable enough, but additional tankiness makes it even better

Casual bracers for early tankiness

Must have item against high magical damage lineups

Cheap lockdown + mana pool

Good pickup if you want to spam Gush from distance or have some kind of AoE physical damage aside from Tide

Great addition if you desperately need to use two ravages. Altho, with attack damage build you will have a lot of stuff to do while Ravage is on cooldown, it's still a really strong kind of spell

Helps with armor, as well as removes armor from enemies. Probably the best item for pushing or against high physical damage lineups

Additional HP and damage boost. Works well with all the damage theme and makes it even harder to deal with

Against Break or a lot of lockdown

Armor and mana pool. Doesn't really work with attack damage theme and you don't really need manapool in this kind of build, but it can be helpful if you want to keep your enemies from running away

Works well when you deal a lot of damage with a single attack. This rule applies to both level 25 talent and anchor smash


Another initiation/damage item. Can be purchased instead of Blink or Desolator or as an extension item

Another solution as initiation item. Can replace Blink and maybe even Desolator, works great against high controlling lineups

Additional damage buff and negative armor debuff against enemies

Soul Ring for mana sustain. This item alone is enough for you to keep your manapool up even without treads switching

For utility/caster build

Additional cheap lockdown, works well if you have other attack speed items

Great addition to SnY and good item in general to deal with stuns and high attack damage cores

Great if you need armor and badly need the dispel for your team

Additional armor boost, utility for your team, movement speed buff, but most importantly ability to reduce enemy armor by 12. With Solar Crest debuff you'll be able to two-shot supports during midgame

Great item if you have other heroes to deal damage and just want to snowball out of control and finish the game


Natural upgrade to Shadow Blade

More expensive damage/crit choice, that also provides a lot of mana and attack speed. May work as a lategame extension item in cases when you need some kind of cheap lockdown or transition into pushing core a little bit more