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Nerds Arc Warden

7.35d
arc_warden
Arc Warden
Safelane Core
Midlane Core
Updated: 4/6/24, 5:38 PMPatch 7.35dAuthor: Leamare
Hero stats
3,590
54.74%
3,290
55.60%

Description

Arc Warden is agility core hero. This build is focused on being active in early-mid fights and being hard to take down with a lot of survivability, AoE damage and pushing power.

Starting Items

tango
slippers
circlet
branches
branches
branches

Skill Build

Talents
Magnetic Field Affects Creeps and Buildings
25
No Distance Penalty For Tempest Double
-7s Magnetic Field Cooldown
20
+35% Spark Wraith Damage
+20 Magnetic Field Attack Speed/Bonus Damage
15
+2.0s Flux Duration
+{s:bonus_duration}s Tempest Double Duration
10
+200 Flux Cast Range
Skill Build Timeline
arc_warden_spark_wraith
arc_warden_flux
arc_warden_spark_wraith
arc_warden_flux
arc_warden_spark_wraith
arc_warden_tempest_double
arc_warden_spark_wraith
arc_warden_flux
arc_warden_flux
talents_tree_full
arc_warden_magnetic_field
arc_warden_tempest_double
arc_warden_magnetic_field
arc_warden_magnetic_field
talents_tree_full
arc_warden_magnetic_field
arc_warden_tempest_double
talents_tree_full
talents_tree_full

Main Build

Build Timeline

Lategame Items

Neutral Items

Other significant items

Tooltips

Spells Tooltips

Flux

Even while sparks are more useful for farming, Flux is much more useful for killing people (double flux = 100% slow or 100 ms on targeted hero and a lot of damage), so you want to max out it first

Spark Wraith

We can spam it with octarine and aquila, it can help us out in lane so we won't get ganked, RQQEE combo will kill almost anybody in early game

Magnetic Field

Our strongest spell for both offensive (a lot of bonus attack speed) and defensive (save allies, yourself or even your base from being attacked) plays, altho not really useful for killing early on

Tempest Double

Your main trick. With double you can instakill a lot of heroes, splitfarm and be quite useful in fights. Just remember that you need as much effective slots (active items you can use twice or use without losing charges) as possible to get maximum value out of it

Items Tooltips

Good for initiating from long range with hex and preventing enemy from reacting.

Gives us ability to split-farm and join the fights from far away. And, of course, increases our mobility even further, so you don't need to care about movement speed anymore

Arc Warden's signature farming tool. Can be skipped if you are behind

Additional lockdown, one of the best lategame items for Arc since you have not one, but two hexes. It can be replaced with Bloodthorn+nullifier combo, but hex is better since it cannot be dispelled (while nullifier+bloodthorn combo can be purged with everything)

If you are going to join fights early and be in epicenter of them, you should probably get BKB most of the time, usually against heroes with high magic damage or controlling spells. Don't be afraid to get it early and use it every time: it will pay off sooner than you think

Since we are tanky enough, it's good to stop enemies from trying to bring us down or at least deal reasonable amounts of damage to them

High attack speed inside of magnetic field, a lot of potential procs

High damage increase and tankiness from miss chance. It's cheap enough so we can continue our pressure, while also providing decent damage against towers.

manta

Works with Tempest Magnetic Field

You can get it before maelstrom if you're afraid of dying. Generally a good item for Arc, that allowes you to initiate on somebody off-guard with double.

Increase in our farming speed and huge boost to our damage in fights. Maelstrom is pretty good to get early by itself, but early mjolnir is even better if you're going to participate in fights by yourself

It may turn you into walking tank. Altho, you will have low damage output and won't be able to use properly all of you slots (considering two of them being octarine and BoTs already, you will have only three effective slots)

Maelstrom is already good enough for your hero, considering having a lot of attack speed, but also increases farming a lot (magnetic field + maelstrom almost completely kills creepwave)

Works great in combination with Manta. Essentially provides cheap damage and additional crowd control

Good when paired with Bloodthorn, but the projectile is quite slow so most of the time you won't be able to get it out in time

Offensive lockdown solution. It can be purged so it's more of a DPS/focus item, but can be rushed early via Orchid to snowball or kill targets faster in the lategame

Stat boost and additional escape for cases when something goes wrong (can be used offensively too). Very good against gap closers (PA, Clockwerk, Riki)

Gleipnir costs a bit more than Mjolnir and provides less DPS, but it provides a valuable utility in return, allowing you to clear creep waves faster and pick off heroes more reliably.