🎉 Spectral Wrapped 2023

Nerds Support Enchantress

enchantress
Enchantress
Hard Support
Offlane Support
Updated: 4/6/24, 5:43 PMPatch 7.35dAuthor: Leamare
Hero stats
3,653
45.47%
3,048
45.14%

Description

Enchantress is durable intelligence hero, who is pretty good for agressive playstyle. She has ability to boost her farm in offlane jungle, does not care about counterpicks and can destroy enemy cores lifes by roaming with jungle creeps, while also being great damage dealer in lategame.

Starting Items

Hard Support

tango
flask
branches
branches
branches
blood_grenade
faerie_fire
ward_sentry
ward_observer

Offlane Support

tango
branches
blood_grenade
branches
circlet
magic_stick

Skill Build

Hard Support

Talents
+20 Nature's Attendants Heal
25
+6.5% Impetus Damage
+30% Enchanted Creep Health/Damage
20
+-65 Untouchable Attack Slow
+5 Nature's Attendants Wisps
15
+45 Damage
+30 Movespeed during Nature's Attendants
10
+10 Enchanted Creep Armor
Skill Build Timeline
enchantress_enchant
enchantress_natures_attendants
enchantress_enchant
enchantress_impetus
enchantress_enchant
enchantress_untouchable
enchantress_natures_attendants
enchantress_impetus
enchantress_impetus
talents_tree_full
enchantress_impetus
enchantress_untouchable
enchantress_enchant
enchantress_natures_attendants
talents_tree_full
enchantress_natures_attendants
enchantress_untouchable
talents_tree_full
talents_tree_full

Offlane Support

Talents
+20 Nature's Attendants Heal
25
+6.5% Impetus Damage
+30% Enchanted Creep Health/Damage
20
+-65 Untouchable Attack Slow
+5 Nature's Attendants Wisps
15
+45 Damage
+30 Movespeed during Nature's Attendants
10
+10 Enchanted Creep Armor
Skill Build Timeline
enchantress_natures_attendants
enchantress_enchant
enchantress_enchant
enchantress_impetus
enchantress_enchant
enchantress_untouchable
enchantress_enchant
enchantress_impetus
enchantress_impetus
talents_tree_full
enchantress_impetus
enchantress_untouchable
enchantress_natures_attendants
enchantress_natures_attendants
talents_tree_full
enchantress_natures_attendants
enchantress_untouchable
talents_tree_full
talents_tree_full

Main Build

Early Items
Lategame Items
Situational Early
Order swaps
There are no elements

Build Timeline

Lategame Items

Neutral Items

Other significant items

Tooltips

Spells Tooltips

Enchant

Good for slowing enemies and, of course, for early farm and ganking. We want this to have ASAP to be able to farm jungle, but we don't need more than 1 point early on.

Impetus

Our main damage source. Can be used to dominate a lane, kill those who's trying to run away, kill couriers, defend from a distance.

Untouchable

Our first skill to max out. It gives us a lot in early game (making us kind of tanky) and helps with dominating in fights

Nature's Attendants

Our main escape early. It has not really big radius and heals slowly, so we will use it only for ourself most of the time. You can learn this on lvl1 if there's risk of dying. Try to use it before fighting: it will help you tank shit and get out.

+5 Nature's Attendants Wisps

Both heal and damage are good: with heal you can tank more and even try to save somebody, with damage you can farm faster and push effectively.

Items Tooltips

Grab it as soon as you can (maybe even at start instead of ring of protection). You don't have much of HP or mana, so constant usage of magic stick may save the day for you

Not really good ench item, but it's a good aura after all.

Mana regen and reliable lockdown, a little bit of stats too

Some mana regen, lockdown and self purge. Cheap, not really good stats-wise, but can be OK against Kunkka, Juggernaut and so on

Altho, upgrading Lance won't give us much stats, so getting Aghs (or, spoiler, any stat giving item) would be useful

Huge armor boost, armor and attack speed aura for the team, also huge attack speed boost. One of the best Ench team-orientated items.

Usually it's not the item you want to get, but against hgh phys damage lineups it's probably the second best after AC: huge amount of armor, utility and mana pool increase.

One of the best utility items in the game. Useful against silences and hexes, as well as direct spells.

All-in damage output item. Good for defending situations or for stomping, but usually not worth getting it early

Gives a lot of stats, attack speed and damage, mobility, additional escape and long-range utility (with Break effect).

The best damage-outut item (starting with orchid). Gives mana regen and plenty of attack speed, as well as some utility.

A little bit of attack speed, useful active ability for saving people from focus

Since we will get Dragon lance anyway and force staff is quite useful utility item for us as well as the Pike, why don't get it next?

A little bit of tankiness, mana regen, periodic damage and additional heal so we won't use our Nature's Attendants when we don't need to